Welcome to this specific area where I will post some of my liquid work from time to time.
Liquid Orb
I started with a very simple project.  A sphere that moves by forces around. My goal was to make a simple simulation but with a clear focus on the post process of Flip simulations. 
But as for every project I looked up first some references to decide in which direction this should go. 
References
Post Process
The Meshing & bubbles

To have a good looking Render at the end it nees a proper meshing. Otherwise we get holes and a mesh that flickers and that kills the realism. 
Some tricks to get a good mesh is:
- Increase the point count
- Add seperation to the points so we get nice sheets
- add drag to fast moving points
- add substeps
Breakdown
Here you'll see a short breakdown of the layers and the attributes that were used.
I'll created a simple water shader with a small dispersion and added the bubbles to it. 

It was all rendered in Redshift and did some colortweaks in DaVinci Resolve

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