Netflix, Avatar The Last Airbender

For this project, I collaborated with the Accenture Song VFX Team to create photorealistic fire and wind elements.
The challenging part of this show was finding the right balance, ensuring the elements behaved in a physically accurate way while also appearing magical to complement the bending characters.

Marvel Studios
Dr. Strange in the Multiverse of Madness

I had the pleasure of joining the incredible team at Trixter Germany to support the FX Department in completing a complex sequence involving demons being blown up and disintegrating. My tasks included implementing the disintegration effects in various shots and ensuring that everything functioned correctly with all necessary attributes.
Marvel Studios
The Marvels

For this project, I rejoined the Trixter Germany team.
I worked on completing challenging magical effects, such as the large broken jump point, photon blasts from Captain Marvel, and the destruction of a mantelpiece inside Khan's house. This project was a dream come true for effects artists, offering a wide variety of exciting tasks to work on.
HBO
Game of Thrones Season 8

I was tasked with creating a fire effect that grows along an object, culminating in a large blaze at the end. The main challenge was that the fire needed to appear highly photorealistic, as the camera was positioned very close to it. I dedicated significant time to developing a shader that ultimately met the client’s expectations.
Midway

I contributed to the FX Department at Pixomondo by creating a variety of effects to deliver high-end visuals for the movie.
My work included simulating large-scale oceans with ship interactions and generating secondary effects. I also created numerous gunfire effects, which were efficiently implemented across multiple shots. Leveraging my experience with pyro setups, I was tasked with simulating fire on planes that were hit by gunfire. This required developing a solution to handle fast-moving objects igniting in a realistic manner.
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